Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Rolling Ronny

Rolling Ronny
GenreArcade Platform
DeveloperTouch Of Magic
PublisherVirgin Software
Released1991
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Rolling Ronny is a 2D platform game published by Virgin Interactive, released in 1991 for the Amiga, Atari ST, Commodore 64 and DOS PCs.
 
Review
Rolling RonnySTORY / GAMEPLAY
Take Rolling Ronny a skillful roller-skate that looks pretty much like Ronald McDonald and roll your way through nine levels of park lands, city streets, office complexes and even underground sewers to your final destination at the other side of the town. Ronny has to collect coins by running errands for the inhabitants of this weird and wonderful-looking town, to earn enough money and buy a bus ticket to the next part of this barmy game. On the majority of the levels you'll find a shop that will sell most of the objects found in the game but be careful not to spend too much though, as you won't be able to afford the bus fare home! Rolling Ronny plays like a classic side scrolling platform game where you have to jump over obstacles and gaps, shoot or evade enemy sprites and collect coins and power-ups, so there's nothing new here. Among the items you collect, some power-ups may help you jump higher, increase energy or even kill multiple enemies in one shot.

GRAPHICS / SOUND
The graphics on the Amiga are colorful and the animation is fast combined with an exceptionally smooth background scrolling! Take a look at the impressively colorful screenshots to see some nice visuals with around 100 simultaneous colors. Comparably, the Atari ST counterpart has up to 40 colors (rather impressive for its hardware) whilst the DOS version has around 150 on VGA! But, the Amiga version sports smooth parallax scrolling and a few more details on each stage compared to the ST and DOS. The game's sound is quite, featuring a few cute tunes during gameplay but a limited array of sound effects.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Commodore 64, Atari ST, Amiga and DOS VGA versions of the game.
The Amiga version is at 12:52.
 
Screenshots
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



38 colors
Atari ST



93 colors
Commodore Amiga OCS/ECS



153 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!